YEAR LONG PROGRAM
Age 6+
Check Calendar for Class Schedule
Introduction
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At Semia Robot Master Club, our goal is to nurture creativity and problem-solving skills through hands-on open-ended activities. We have many different robotics learning materials and curriculums, including Code Creator, World of Science, Story Starter, Scratch Programming, and Robotics Challenges. These curriculums provide fun and engaging activities for students from 6+ years old, and the activities are suited to their skill level, therefore they will not feel it is too easy that is boring, or it is too hard that they will just give up, we call this an Optimum Learning Process, where a child is engaged in something of their interest, making something that involves their hands, and will be trying different solutions and experience failure and success during the process. During the process learning occurs as naturally as breathing air. ​
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Starting 2025, our robotics program will be Fall Semester, Spring Semester and Summer, students with no experience or returning students with few years of experience are welcome to sign up early for any Tuesday, Wednesday or Friday classes during the school year, and any of the weeks we offer during the summer. We will tailor the activities for each student so they will all engage in an Optimal Learning Process. Such learning methodology requires that we have small class size, so please check the calendar for our latest class dates and schedule and sign up early.
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21st CENTURY SKILLS
Over the many years we have worked with LEGO Education, parents often ask why LEGO, why coding, and how is this different from LEGO toys? It really comes down to this simple answer: teaching problem solving skills and nurturing creativity in a fun, engaging way. Many call these 21st century skills, or skills to prepare the children for a future world where half of the jobs may not even exist today. So every time we do a robotic project, children are problem solving, they are taught the necessary coding and mechanism concepts needed to solve the problem, and then they go about it on their own to come up with a solution. At the beginning all solutions seem similar, but as skills increase we encourage children to change the design, come up with their own ideas, and make the program better, even if it is just the outer appearance, as long as it is their “own”, it builds self-confidence, which is also essential part of 21st century skills.
Thus our goal is not teaching in depth programming with functions, variables and subroutines, rather we are using the robotics coding platform to bridge math, science and engineering concepts together and allow students to problem solve.
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